Hi, On Tue, 2010-03-30 at 09:31 +0200, Johannes Brunen wrote: > Hi, > > I have a crash on loading a 3DS file (Laurana50k.3ds). It crashes in the > file osg3dsloader.cpp on line 1678. In this line > > mat_id = FindMaterial(str)->GetID(); > > the FindMaterial call returns null. However, I'm able to load the file > at least with one other program (MeshLab) with which I have created the > file in the first place. > > I do not know enough about the 3DS format in order to solve this > problem. Could anyone please take a look into this issue?
it shows a really weird material name, is there a valid material in the file ? I currently don't have anything installed that can read 3ds so I can verify if there is actually a valid material present. I fixed the loader so that it does not crash and won't set any material if it can not be found. At least this shows the geometry with the opensg default material. kind regards gerrit ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users