Thanks for your tips again, 

With DX9 SDK it compiles just fine, and the #include WIN32 error was a
mistake in my project configuration.

 

So now for the next part -> using it with OpenSG 2.0 J

 

Already converted it, but when calling grabImage , dfg->getFrame() just
returns a bad buffer.

Might that be a problem because of Win7 (and none existing DX 9 ?).

 

Cheers,

Georg

 

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