Thanks for your tips again, With DX9 SDK it compiles just fine, and the #include WIN32 error was a mistake in my project configuration.
So now for the next part -> using it with OpenSG 2.0 J Already converted it, but when calling grabImage , dfg->getFrame() just returns a bad buffer. Might that be a problem because of Win7 (and none existing DX 9 ?). Cheers, Georg
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