Fixed this one by checking if buffer is null or not... my webcam which i use for testing needs a little bit longer for initialization.
But when calling arDetectMarker, i need to pass the image data so that ARToolkit can process ist. For that image->editData() is used, So the call arDetectMarker(image->editData(), thresh, &markers, &numberOfMarkers) is always crashing. (editData is used because arDetectMarker doesn't take a const UInt8*). this is always crashing. I suspect some multithreading issues, could someone help me on that please ? Cheers, Georg Von: Georg Stevenson [mailto:georg.steven...@gmail.com] Gesendet: Sonntag, 09. Mai 2010 18:36 An: 'Georg Stevenson' Betreff: AW: [Opensg-users] ARToolkit Example from OpenSG 1.8 with W7 and VS2k8 Thanks for your tips again, With DX9 SDK it compiles just fine, and the #include WIN32 error was a mistake in my project configuration. So now for the next part -> using it with OpenSG 2.0 J Already converted it, but when calling grabImage , dfg->getFrame() just returns a bad buffer. Might that be a problem because of Win7 (and none existing DX 9 ?). Cheers, Georg
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