Hi all,

we're trying to render 2 boxes that have both a certain transparency factor 
assigned . The smaller box is fully enclosed by the larger one. Depending on 
the viewing position sorting errors occur, occluding parts of the smaller box.

We're using a ChunkMaterial including a MaterialChunk, a DepthChunk and a 
BlendChunk.

DepthFuction: GL_LEQUAL
BlendFunction: GL_GEQUAL src: GL_SRC_ALPHA dest: GL_ONE_MINUS_SRC_ALPHA

According to some older mailing list messages we tried to put each triangle of 
the box into a separate geometry node, that brought no improvement.

Ideas?

Thanks & Best regards,
Michael
-- 
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