Hi all, we're trying to render 2 boxes that have both a certain transparency factor assigned . The smaller box is fully enclosed by the larger one. Depending on the viewing position sorting errors occur, occluding parts of the smaller box.
We're using a ChunkMaterial including a MaterialChunk, a DepthChunk and a BlendChunk. DepthFuction: GL_LEQUAL BlendFunction: GL_GEQUAL src: GL_SRC_ALPHA dest: GL_ONE_MINUS_SRC_ALPHA According to some older mailing list messages we tried to put each triangle of the box into a separate geometry node, that brought no improvement. Ideas? Thanks & Best regards, Michael -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users