Hi all, I have a strange problem with our application in cluster mode. We're loading a set of geometry files and push them at some position in scene graph. If I load all selected files in sequence and call render after, the displayed results look fine. If I call render after each geometry file the result looks fine, too. If I call render after each 10th object, the last loaded geometries are not visible. If I call setActive(false), setActive(true) on the appropriate nodes they become visible, too. Seems to be some kind of sync error. Any idea what might be causing this?
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