Hello Gerrit,

I have uploaded example 'cow.osg' to

http://drop.io/OpenSG_RenderEngine

Below, you can see the callstack I get on loading this file.

Best,
Johannes


> OSGSystemD.dll!OSG::OSGLoader::beginNode(const char * 
> szNodeTypename=0x13598c70, const char * szNodename=0x00000000)  Line 507 + 
> 0x1a bytes C++
  OSGSystemD.dll!OSGScanParseSkel_parse(void * pSkel=0x1f74fbcc)  Line 262 + 
0x1a bytes C++
  
OSGSystemD.dll!OSG::ScanParseSkel::scanStream(std::basic_istream<char,std::char_traits<char>
 
 > & is={...})  Line 99 + 0x9 bytes C++
  
OSGSystemD.dll!OSG::OSGLoader::scanStream(std::basic_istream<char,std::char_traits<char>
 
 > & is={...}, boost::function<OSG::FieldContainer * __cdecl(char const *)> 
fResolver={...})  Line 402 C++
  
OSGSystemD.dll!OSG::OSGSceneFileType::read(std::basic_istream<char,std::char_traits<char>
 
 > & is={...}, const char * __formal=0x13597bc0, 
boost::function<OSG::FieldContainer * __cdecl(char const *)> resolver={...}) 
Line 122 + 0x24 bytes C++
  
OSGSystemD.dll!OSG::SceneFileHandlerBase::read(std::basic_istream<char,std::char_traits<char>
 
 > & is={...}, const char * fileNameOrExtension=0x13597bc0, OSG::GraphOpSeq * 
graphOpSeq=0x00000000, boost::function<OSG::FieldContainer * __cdecl(char 
const *)> resolver={...})  Line 231 + 0x6b bytes C++
  OSGSystemD.dll!OSG::SceneFileHandlerBase::read(const char * 
fileName=0x135978b8, OSG::GraphOpSeq * graphOpSeq=0x00000000, 
boost::function<OSG::FieldContainer * __cdecl(char const *)> resolver={...}) 
Line 319 + 0x5e bytes C++
  RenderEngineD.dll!RenderEngine::system::SceneImp::LoadFile(const char * 
name=0x135978b8, bool share=true, bool simplify=false, RenderEngine::Handle 
h={...})  Line 1006 + 0x51 bytes C++




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