Hello Johannes, Johannes Brunen wrote: > I have a problem with saving or loading of a model. After model creation > (i.e. facetting and model setup) the rendering is correct as can be seen > by the snap shot SavePreview.png, which I have taken just before the > save operation. Subsequent loading gives me a false rendering as can be > seen by the snap shot LoadPreview.png. I have uploaded the images as > well as the model mod4.osb to > > http://drop.io/OpenSG_RenderEngine > > Any idea what can be wrong with the saving or loading operation or how I > can catch this problem?
is mod4.osb from the first time saving or is it from loading and saving again? Can you perhaps write .osb and .osg files of first time saving as well as loading and saving again? I don't have a good idea what is causing this, it looks a bit as if there are additional triangles, but I can't think of where they might come from. There are two other (probably completely unrelated) things I noticed: - You have 8 ClipPlaneChunks on a material. That should not be possible since there are only 6 slots for them. Also OpenGL usually only supports 6 user clip planes. - The beacons of the ClipPlaneChunks are not in the ContainerCollection, but instead there are other nodes in there. This results in the CPCs not having beacons after loading. Cheers, Carsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users