Hi,

is it possible to have a projection camera with e.g. 2 viewports and
somehow define that certain nodes should only be visible in one of the
two viewports?

I tried to create a wrapper node around the scene and set it as the
root of the viewports. But this is not possible, because both wrapper
nodes need the scene as its child. But the scene node can have one
parent only.
I also thought about hiding the nodes by a shader program, but I don't
know whether I have the information in which viewport I am inside the
shader program.

Do you have any idea?

Best regards,
Maximilian Haupt

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