Hi, is it possible to have a projection camera with e.g. 2 viewports and somehow define that certain nodes should only be visible in one of the two viewports?
I tried to create a wrapper node around the scene and set it as the root of the viewports. But this is not possible, because both wrapper nodes need the scene as its child. But the scene node can have one parent only. I also thought about hiding the nodes by a shader program, but I don't know whether I have the information in which viewport I am inside the shader program. Do you have any idea? Best regards, Maximilian Haupt ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users