Hi,

On Mon, 2010-08-02 at 12:12 +0000, Andy Bartz wrote:
> Hi guys,
> 
> is there an easier way to create a sphere at a certain given point, or
> do I have to go the long way as described in the tutorials and create
> it at the center and then transform it via Matrices to the wanted
> position?

how accurate has the sphere to be. I have a pair of shaders somewhere
which can render a 'sphere' given the center point using gl_PointSize
to cover the pixels. It is not accurate in terms of perspective
projection, so if you get close you will get a wrong image. I use it
to render atoms in a Molecule. If you are sufficiently far away it is
ok. 

kind regards
  gerrit



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