Hi, On Mon, 2010-08-02 at 12:12 +0000, Andy Bartz wrote: > Hi guys, > > is there an easier way to create a sphere at a certain given point, or > do I have to go the long way as described in the tutorials and create > it at the center and then transform it via Matrices to the wanted > position?
how accurate has the sphere to be. I have a pair of shaders somewhere which can render a 'sphere' given the center point using gl_PointSize to cover the pixels. It is not accurate in terms of perspective projection, so if you get close you will get a wrong image. I use it to render atoms in a Molecule. If you are sufficiently far away it is ok. kind regards gerrit ------------------------------------------------------------------------------ The Palm PDK Hot Apps Program offers developers who use the Plug-In Development Kit to bring their C/C++ apps to Palm for a share of $1 Million in cash or HP Products. Visit us here for more details: http://p.sf.net/sfu/dev2dev-palm _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users