Carsten Neumann wrote: > the reference count is stored in the pointed-to object (here: > GLUTWindow), not the pointer. After the ClusterServer constructor the > GLUTWindow object has a ref count of 2.
Ah, OK, that's good to know. > I'm not sure what you mean be "two uncoordinated reference counts", > there is only one ref count, it is modified by the two pointers. By "uncoordinated" I meant unrelated or unconnected. I wasn't aware that the reference count is stored in the pointed-to object. ( Side note: I was thinking of something more like the boost::shared_ptr model. For example, this dumb bit of code would result in "two uncoordinated reference counts": boost::shared_ptr<T> t1 (new T); boost::shared_ptr<T> t2 (t1.get()); t1 and t2 are ignorant of each other. They each see a reference count of 1 although they refer to the same T*. ) > some ideas to debug this further: > - you can access the reference count of an object with > FieldContainer::getRefCount() > - a way to check if a container is still 'alive' is to store its id > (FieldContainer::getId()) at creation time and later when you want to > check it ask the FieldContainterFactory::the()->getContainer(id). If you > get a NULL pointer the container is not 'alive' any more. This is very useful information. Thank you. -- Ted ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users