Hello everybody,

I'm developing an application that let the user insert or remove texture 
chunks from the material.
When I want to remove a chunk I use the code:
chunkMaterial->subChunk(textureChunk_n,  n);

Problems come out when I add a shader.
If a texture is linked as a uniform variable to the shader program, when I 
remove the texture's chunk, nothing changes in the scene apparently. The 
shader still reaches the texture.

Am I missing something or is it a possible bug?

I hope I've made myself clear.

Thanks in advance

-- 
Mauro

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