Hello everybody, I'm developing an application that let the user insert or remove texture chunks from the material. When I want to remove a chunk I use the code: chunkMaterial->subChunk(textureChunk_n, n);
Problems come out when I add a shader. If a texture is linked as a uniform variable to the shader program, when I remove the texture's chunk, nothing changes in the scene apparently. The shader still reaches the texture. Am I missing something or is it a possible bug? I hope I've made myself clear. Thanks in advance -- Mauro ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users