Hello everybody,

I try to render an image into a texture using a FrameBufferObject. I used
the code of the /Examples/Simple/fbotexture.cpp example, but I don't
understand how to render the created SimpleStage.

Here is my code:

    OSG::ImageRefPtr fboTexImg = OSG::Image::create();
    OSG::TextureObjChunkRefPtr fboTex = OSG::TextureObjChunk::create();

    OSG::FrameBufferObjectRefPtr fbo = OSG::FrameBufferObject::create();
    OSG::TextureBufferRefPtr texBuf = OSG::TextureBuffer::create();

    // set up the texture ...
    fboTexImg->set(OSG::Image::OSG_RGB_PF, maxWidth, maxHeight);
    fboTex->setImage(fboTexImg);

    // ... and add it to the texture buffer
    texBuf->setTexture(fboTex);
    texBuf->setReadBack(true); // ??

    // make the fbo render to the texture
    fbo->setWidth (maxWidth );
    fbo->setHeight(maxHeight);
    fbo->setColorAttachment(texBuf,   0);
    fbo->editMFDrawBuffers()->clear();
    fbo->editMFDrawBuffers()->push_back(GL_COLOR_ATTACHMENT0_EXT);
    fbo->setPostProcessOnDeactivate(true);

    // ... and add a camera
    OSG::TileCameraDecoratorRefPtr camdec =
OSG::TileCameraDecorator::create();
    camdec->setFullSize(ResX, ResY);
    camdec->setDecoratee(mMgr_->getCamera());

    OSG::SimpleStageRefPtr simpleStage = OSG::SimpleStage::create();
    simpleStage->setSize( 0, 0, maxWidth, maxHeight );
    simpleStage->setCamera( camdec );

simpleStage->setBackground(mMgr_->getWindow()->getPort(0)->getBackground());
    simpleStage->setRenderTarget(fbo);


As you see I have the SimpleStage and don't know how to render the whole
thing. A root node with a scene exists.

Thanks for helping
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