Hello Michael, > Von: "Michael Raab" <michael-r...@gmx.de> > what is the appropriate way to access depth buffer values after rendering > in OpenSG1.8?
hm, I don't think we have a wrapper for that in 1.x (or 2.0 FWIW), at least I did not see anything obvious. The quick, one shot, way is to just issue the glReadPixels() call after rendering, before Window::frameExit() runs. A better integrated way would be to create a DepthGrabForeground or perhaps extend the existing GrabForeground to make the necessary OpenGL calls - should not be very difficult, OSGGrabForeground.cpp is just 170 lines ;) Cheers, Carsten -- Neu: GMX De-Mail - Einfach wie E-Mail, sicher wie ein Brief! Jetzt De-Mail-Adresse reservieren: http://portal.gmx.net/de/go/demail ------------------------------------------------------------------------------ Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users