On 2010-10-25 16:16, Carsten Neumann wrote: > Hello Gerrit, all, > > On 10/25/2010 03:49 AM, Gerrit Voß wrote: >> On Mon, 2010-10-25 at 10:23 +0200, Georg Wünsch wrote: >>> we are having the same problem, it seems to have no impact neither in >>> the debug nor the release version, but we are not sure, maybe in >>> functionality we are not using. >> >> I'll upgrade and check. IIRC there were some changes when moving to >> 64Bit Windows but the XP I'm using has not complained yet. > > hm, according to this > <http://msdn.microsoft.com/en-us/library/e9b52ceh%28v=VS.100%29.aspx> > floating point precision control is not supported on x64 platforms (do > these processors still have an x87 FPU or do they do all floating point > computations with the XMM/SSE units, hence without excess precision?).
IIUC, I think x64 only use SSE nowadays to avoid all that stack-based x87 horribleness. ;) Visual C++ prefers SSE over x87 on 32-bit too if you tell it it's ok. :) (the assembly looks way nicer too) So that might indeed be the problem. Cheers, /Marcus ------------------------------------------------------------------------------ Nokia and AT&T present the 2010 Calling All Innovators-North America contest Create new apps & games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users