> attached is a patch that should ensure that unused materials are 
> correctly deleted when the loader is done with a file.
> It is only lightly tested, so if you give it a try I'd appreciate 
> feedback if it works for you. Thanks!

Yes, that successfully deletes unused materials when the loader is done but it 
still would cause the recreation of preexisting materials. I am sure that you 
know that I just wanted to emphasize it for additional readers of this mail.

> actually I think I was a bit too fast, I had wanted to mention that 
> there is the MaterialMerge GraphOp that at least should be able to 
> reduce the number of materials used for rendering (so you don't have to 
> pay for unnecessary state changes and waste texture memory). It attempts 
> to find identical materials and keeps only a single copy, replacing 
> duplicates.

Interesting! I'll have a look at that. Thank you.


Cheers
Till
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