> attached is a patch that should ensure that unused materials are > correctly deleted when the loader is done with a file. > It is only lightly tested, so if you give it a try I'd appreciate > feedback if it works for you. Thanks!
Yes, that successfully deletes unused materials when the loader is done but it still would cause the recreation of preexisting materials. I am sure that you know that I just wanted to emphasize it for additional readers of this mail. > actually I think I was a bit too fast, I had wanted to mention that > there is the MaterialMerge GraphOp that at least should be able to > reduce the number of materials used for rendering (so you don't have to > pay for unnecessary state changes and waste texture memory). It attempts > to find identical materials and keeps only a single copy, replacing > duplicates. Interesting! I'll have a look at that. Thank you. Cheers Till -- GRATIS! Movie-FLAT mit über 300 Videos. Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome ------------------------------------------------------------------------------ What happens now with your Lotus Notes apps - do you make another costly upgrade, or settle for being marooned without product support? Time to move off Lotus Notes and onto the cloud with Force.com, apps are easier to build, use, and manage than apps on traditional platforms. Sign up for the Lotus Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users