Hello,

On Tue, 2010-12-07 at 22:30 +0100, Sebastian Till wrote:
> Hi,
> 
> > hmm, might be, short question do you only want to remove the image mem 
> > from OpenSG or also destroy the OpenGL texture object ?
> 
> I don't know that much about OpenGL but I think that's exactly what I want: To
> destroy the memory from OpenSG as well as the OpenGL texture objects.

hmm, that should happen once you destroy the image and the TextureChunk,
but only after the next frameExit (part of Window->render) call as in
order to destroy the OpenGL object one needs a valid context. 

> > IIRC we did something in this area for 2 but I have to check.
> 
> Well, I can't use OpenSG 2.0 at the moment but for the longrun I would
> appreciate it if you can tell me how to do it.

that was for destroying the OpenSG side (to free the image memory)
but keep the OpenGL side around for rendering.

kind regards
  gerrit



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