Dear OpenSG Users, I was looking for the first time at OpenSG2.0 after some years working on 1.8.
I wanted to set up a simple example that renders a cube map texture of the scene into an FBO. Having a look at the sources I found the CubemapGenerator class and it's test. Unfortunately the test compiles, but not the shaders, so I have not a good starting point. Can someone point me in the right direction on how use that class? It seems to be a Core, how is it supposed to work? Josef ------------------------------------------------------------------------------ Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users