Dear OpenSG Users,

I was looking for the first time at OpenSG2.0 after some years working on 1.8.

I wanted to set up a simple example that renders a cube map texture of
the scene into an FBO.
Having a look at the sources I found the CubemapGenerator class and
it's test. Unfortunately the test compiles, but not the shaders, so I
have not a good starting point.

Can someone point me in the right direction on how use that class? It
seems to be a Core, how is it supposed to work?


Josef

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