Hello Michael,

On 01/11/2011 03:27 AM, Michael Raab wrote:
> I'm trying to apply vertex colors to some of my geometries. In each case I 
> have a ChunkMaterial above or assigned to the appropriate geometry nodes that 
> get the vertex colors. Can anyone tell me what is the cleanest way to tell 
> OpenSG to use the assigned vertex colors?

add a MaterialChunk to your ChunkMaterial and make sure SFColorMaterial 
is set correctly (defaults to GL_DIFFUSE), that way the vertex color 
will be used as diffuse color for lighting.

        Cheers,
                Carsten

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