Hello, OpenSG users,
        i am writing an application that uses several FBOViewports to
calculate the ambient occlusion of a model.
Since I am doing lots of renderings to retrieve the necessary informations,
I am profiling the function calls inside my app to optimize it wherever it's
possible. 
During the profiling I've noticed that the FBOViewport does a lot of
glGetError queries, actually breaking the OpenGL pipeline. Looking inside
the source code, I've noticed that the queries are enabled both in debug and
release. While I understand that these queries are advisable in debug, I
think that they are pointless when using the release libraries. 
Is this correct or maybe I should check my compilation files to disable the
unnecessary queries when in release?

Thanks,
Enrico


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