Hello Carsten,

what do you think, would it be hard to implement that link between 
parameter and its shlchunk?

Thanks,
Michael

Am 18.02.2011 16:23, schrieb Carsten Neumann:
>       Hello Michael,
>
> On 02/18/2011 02:14 AM, Michael Raab wrote:
>> when I call
>> shl->setUniformParameter("VDTSystemTime", systemTimeVar);
>> the parameter gets updated correctly. Seems to me that updateParameters() is 
>> not called when I set the ShaderParameterValue directly. Any ideas?
> hmm, yes, that seems to be the problem - it is only called if
> _mfParameters is marked as changed. You either will have to use the
> above or add a dummy
>
> beginEditCP(shl, SHLChunk::ParametersFieldMask);
> endEditCP(shl, SHLChunk::ParametersFieldMask);
>
> to let the SHLChunk know one or more of its parameters have changed and
> need to be updated. Unfortunately in 1.x the parameters don't keep track
> of the SHLChunk they are attached to...
>
>       Cheers,
>               Carsten
>
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The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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