Hello Thomas, On 05/20/2011 09:52 AM, Henn, Thomas wrote: > The two different materials I mentioned before have different transparencies > as well. So one material has no transparency set, but the other one has. Now > it seems that the MultiPassMaterial, which I added the two materials to, is > not able to handle this mixed transparency settings. Either both render > passes use the SimpleMaterial's automatic BlendChunk, or both don't, > depending on which material was added to the MultiPassMaterial first. > > Could that be fixed too?
probably, but the BlendChunk is much more complex, so it's difficult to spot the problem (if it indeed is in the BlendChunk) without a test case to debug. Can you provide a simple program that demonstrates the problem (you could use something like Source/WindowSystem/GLUT/testSimpleSceneManager.cpp as starting point)? Cheers, Carsten ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users