Hi Victor, On 06/07/2011 01:00 PM, Victor Haefner wrote: > Me again.. > > why do I find the answer 5 min after my post ?? (I searched for hours > before..)
Because Murphy's Law is not just a good idea, it's the LAW! :) > I forgot something -_- > ChangeList::setReadWriteDefault(); > > works fine now ^^ > > ..for the rectangle texture in my shader I will look into it when I have a > little more time, for now it works with normal textures :) Sounds good, let us know if you have any other problems. Yours Dirk ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users