diff -r 3486e648dc5f Source/System/State/Shader/SHL/OSGSimpleSHLChunk.cpp
--- a/Source/System/State/Shader/SHL/OSGSimpleSHLChunk.cpp      Tue Jun 07 
11:29:35 2011 -0700
+++ b/Source/System/State/Shader/SHL/OSGSimpleSHLChunk.cpp      Wed Jun 08 
09:25:34 2011 -0700
@@ -1257,7 +1257,7 @@
  #ifdef OSG_1_COMPAT
      if(_fParameterCallback)
      {
-        OSGGETGLFUNCBYID_GL3_ES(OSGglGetUniformLocationProc,
+        OSGGETGLFUNCBYID_GL3_ES(glGetUniformLocation,
                                  osgGlGetUniformLocation,
 
ShaderProgram::getFuncIdGetUniformLocation(),
                                  pWin);
diff -r 3486e648dc5f 
Source/System/State/Shader/SHL/testSHLProcLights_compat.cpp
--- a/Source/System/State/Shader/SHL/testSHLProcLights_compat.cpp       Tue 
Jun 07 11:29:35 2011 -0700
+++ b/Source/System/State/Shader/SHL/testSHLProcLights_compat.cpp       Wed 
Jun 08 09:25:34 2011 -0700
@@ -169,9 +169,9 @@

      if(iLoc != -1)
      {
-        OSGGETGLFUNC(OSG::OSGglUniform1iProc,
-                     osgGlUniform1i,
-                     OSG::ShaderProgram::getFuncIdUniform1i());
+        OSGGETGLFUNC_EXT(glUniform1i,
+                         osgGlUniform1i,
+                         OSG::ShaderProgram::getFuncIdUniform1i());

          osgGlUniform1i(iLoc,
                         GLint(pEnv->getLightState() & 0x0001));
@@ -186,9 +186,9 @@

      if(iLoc != -1)
      {
-        OSGGETGLFUNC(OSG::OSGglUniform1iProc,
-                     osgGlUniform1i,
-                     OSG::ShaderProgram::getFuncIdUniform1i());
+        OSGGETGLFUNC_EXT(glUniform1i,
+                         osgGlUniform1i,
+                         OSG::ShaderProgram::getFuncIdUniform1i());

          osgGlUniform1i(iLoc,
                         GLint(pEnv->getLightState() & 0x0002));
@@ -203,9 +203,9 @@

      if(iLoc != -1)
      {
-        OSGGETGLFUNC(OSG::OSGglUniform1iProc,
-                     osgGlUniform1i,
-                     OSG::ShaderProgram::getFuncIdUniform1i());
+        OSGGETGLFUNC_EXT(glUniform1i,
+                         osgGlUniform1i,
+                         OSG::ShaderProgram::getFuncIdUniform1i());

          osgGlUniform1i(iLoc,
                         GLint(pEnv->getLightState() & 0x0004));


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