Hello Michael, On 07/29/2011 09:58 AM, Michael Raab wrote: > we're trying to install our OpenSG based application in a CAVE of a > customer. > The first test configuration looks like this: > - 1 windows PC running the client app > - 8 linux (red hat) machines each running one render server > > If we start the setup using StreamSock it runs but not very fast. > If we use multicast, the systems starts but freezes after a short time. > > Do you have any ideas what may cause this deadlock situation in case of > multicast communication?
no, I'm afraid not, at least not without knowing where it gets stuck, e.g. does the client side get stuck waiting for servers to acknowledge receiving data? Since you say this is for a CAVE I assume you use MultiDisplayWindow not one of the more complicated windows for distributed rendering? Just to be sure, have you verified your network/switch is set up to support multicast? Cheers, Carsten ------------------------------------------------------------------------------ Got Input? Slashdot Needs You. Take our quick survey online. Come on, we don't ask for help often. Plus, you'll get a chance to win $100 to spend on ThinkGeek. http://p.sf.net/sfu/slashdot-survey _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users