> Hi,
> On Thu, 2011-09-22 at 16:16 +0200, Christian Bar wrote:
> > Hello, it's me again.
> > In this e-mail I will explain with more detail the first problem I still
> > have with the porting of my application to OpenSG 2.0;
> > the problem is related to text updates every frame (or so...)
> >
> > I wrote a simple program to demonstrate the problem (it's a modified version
> > of testTextTXFGeo, actually...)
> > In this program a single TextTXFFace is created and used to update a
> > geometry (created with TextTXFFace->makeNode()) once per second with a
> > random number of lines of random characters.
> > The methods used to update the text are TextTXFFace ->layout(lines,
> > layoutParam, layoutResult) and TextTXFFace->fillGeo(geo, layoutResult,
> > scale)
>
> >
> > Using OpenSG 1.8 it worked well, but now it sometimes generates a crappy
> > texture with old characters mixed with the new characters.
> > When the texture is wrong, a warning message is displayed:
> yep, there was a bug as the buffer size changed the vbo was not updated
> correctly. I fixed this one,  could you give it a try. With the fix the
> glerrors are gone for your test program, could you check if the results
> are correct.
> kind regards
>  gerrit

Yes, your fix works well, thank you!
This fix works so well that it also solves my other problem, the one
related to adding points to a geometry!
Next week I'll post my "Porting guide to OpenSG 2.0" :)

Thanks

Christian

------------------------------------------------------------------------------
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security
threats, fraudulent activity, and more. Splunk takes this data and makes
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2dcopy2
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to