Hello Simon,

On 09/28/2011 07:21 PM, Simon Bouvier-Zappa wrote:
> Are OpenGL resources freed if a particular scene graph is destroyed?  We
> have several 3d objects which we must create and destroy on demand.
> Upon destruction, we want to ensure all resources are freed.  Will the
> resources be freed at next osg window render?  I do believe there are
> clean up calls in OSG::Window::frameExit.

yes, for example when a TextureChunk is destroyed it decreases the ref 
count on the associated OpenGL resources and on the next 
Window::frameExit() they are released (i.e. glDeleteTextures() called).

        Cheers,
                Carsten

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