Hi again,

we have some new NVIDIA Geforce graphic cards (gtx580, gtx590) which do not 
accelerate all of our applications. Some application are more than 10 times 
faster than before but other apps are much slower. What I've investigated so 
far is that the apps that run slower have very much geometry distributed over a 
few nodes in the scenegraph. E.g. > 10 mill. tris with 20-30 nodes...

Running gDebugger I found out that approx. 98% of the OpenGL calls that are 
generated by OpenSG1.8 are deprecated with OpenGL 3.1. 
May deprecated function calls cause these performance problems with new graphic 
boards? Does someone else had similar problems?

Thanks,
Michael
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