Hi again, we have some new NVIDIA Geforce graphic cards (gtx580, gtx590) which do not accelerate all of our applications. Some application are more than 10 times faster than before but other apps are much slower. What I've investigated so far is that the apps that run slower have very much geometry distributed over a few nodes in the scenegraph. E.g. > 10 mill. tris with 20-30 nodes...
Running gDebugger I found out that approx. 98% of the OpenGL calls that are generated by OpenSG1.8 are deprecated with OpenGL 3.1. May deprecated function calls cause these performance problems with new graphic boards? Does someone else had similar problems? Thanks, Michael -- NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie! Jetzt informieren: http://www.gmx.net/de/go/freephone ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users