Hello,
I would like to report a bug inside SimpleSHLChunk class: the changes made
inside the SimpleSHLChunk class are not correctly handled on cluster
servers (remote aspects).
In other words, the changes made on the shader uniforms by calling
updateUniformVariable() (or the old setUniformParameter()) are ignored and
not propagated. The RemoteAspect shows on each frame the following warnings:

WARNING: Can not do CHANGED for unknown FC remote id 316 skip 7 bytes.
WARNING: Can not do CHANGED for unknown FC remote id 317 skip 4 bytes.
WARNING: Can not do CHANGED for unknown FC remote id 318 skip 4 bytes.
WARNING: Can not do CHANGED for unknown FC remote id 319 skip 4 bytes.

I solved the problem by substituting the SimpleSHLChunk with the
ShaderProgramChunk (with the appropriate ShaderPrograms).

Hope that helps,

Christian Bar
------------------------------------------------------------------------------
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to