Hello Christoph, On 11/08/2011 03:28 AM, "Christoph Fünfzig" wrote: > please consider the following case: > I want to store a terrain as a geometry node > (Positions and Normals as VBOs). > Now I want to change small parts > inside the Positions and Normals arrays only..
ok. > What change policy for VBOs is actually used? Not sure what you mean? GeoProperty is handled the same way as all field containers. > With the "changed" marking of arrays, > would it make sense to subdivide the terrain (in a cluster)? perhaps, if sending the data over the network becomes a bottleneck. > Is it possible to change arrays without getting entries > into the change list? well, there is always const_cast<> ;) It's also probably going to break all sorts of things. More importantly, what would be the upside? If you are not running in a cluster you could make the CL read only (and anyway the CL does not consume large amounts of memory), if you are running in a cluster, you make your scene inconsistent by changing the values and not distributing them. Cheers, Carsten ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users