Hi Carsten,

today I found one more issue related to that topic. When disconnecting more 
than the half of all connected channels of a group connection, my application 
crashed. The reason was that GroupConnection and GroupSockConnection both use 
index based access on internal vectors of sockets and channels. When calling 
erase during disconnect() elements inside these vectors are shifted, which is 
not a good idea. Please find attached a patch that tries to solve that (it 
works for our purposes).

Thanks,
Michael
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Attachment: Network.patch
Description: Binary data

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