Hello Fabrizio, On 01/31/2012 02:59 AM, Fabrizio Destro wrote: > Thanks for the answer. I have another question about animation in > OpenSG2. Which type of file does it support in input? If I will want to > extend file support, where I should look for code which read animation > and skeleton with weights?
Collada and OGRE file formats support skeletal animation. OGRE is a much simpler file format so exporters for DCC tools don't have as much chance to write files the loader does not grok, on the other hand the OGRE loader does not read material information at this point. > Another question: I want to read from kinect > the flow information for animation. It is possible use the Animation > class for animate a character from a real-time stream of poses? You probably don't need animation for this purpose, it should be enough to have a Skeleton with a SkeletonJoint hierarchy attached to a SkinnedGeometry. You'd update the SkeletonJoints transformations from the kinect input and the SkinnedGeometry will be deformed according to the skeleton's pose. Cheers, Carsten ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users