Hello Carsten,

unfortunately the patch seems not to have any influence.. :-(
and yes I set the viewport size explictly after creation..

Thanks,
Michael

-------- Original-Nachricht --------
> Datum: Wed, 08 Feb 2012 15:27:44 -0600
> Von: Carsten Neumann <carsten_neum...@gmx.net>
> An: opensg-users@lists.sourceforge.net
> Betreff: Re: [Opensg-users] OpenSG1.8 - Problem with ShadowViewport

>       Hello Michael,  
> 
> On 02/03/2012 10:01 AM, Michael Raab wrote:
> > Recreating the entire window should be in principle the easiest
> solution. Unfortunately our main window is used both for local and for cluster
> rendering. So in the case that there is an immersive environment or some other
> external display connected, a simple destruction and recreation will also
> kill the network and remote stuff.
> > What I tried today was to destroy/recreate all ShadowViewports after the
> new GL context was created and window->reinitializeAllGLObjects() was
> called. That method produces just no rendered image.
> > Using gDEBugger I was able to capture that there are 3 textures assigned
> to the GL context but all of them have a size of 0x0.
> > I thought that a new ShadowViewport should create the necessary texture
> and FBO resources from scratch...
> 
> yes, that's what I'd expect too. If the texture are 0x0 it seems the 
> size of the viewport is not set correctly.
> I just noticed that the Viewport left,right,top,bottom fields don't have 
> default values and committed a patch to fix that.
> Are you setting the viewport size explicitly?
> 
> > May be the old ShadowViewport's resources were deleted/freed to late and
> may have damaged the new ones. Just a guess...
> 
> That would mean there is a bug in the GLObject handling. Possible, but 
> given that your other textures in the scene are correctly recreated on 
> the new context (right?) I'd think that is probably not the issue here.
> 
> > Do you think this approach should work in general or do I miss
> something?
> 
> In general yes, just a matter of finding the bug that prevents it from 
> working in this particular case ;)  Thanks for being patient.
> 
>       Cheers,
>               Carsten
> 
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