Hi, On Wed, 2012-02-29 at 10:01 -0600, Carsten Neumann wrote: > Hello Johannes, > > On 02/28/2012 03:14 AM, Johannes Brunen wrote: > > I did run into an infinite loop in ShaderCacheTreeV3::sub method. I have > > no clue what is actually happening, therefore I will just outline my > > setup. I have build a scene graph with some of the geometry cores shared > > by different material branches. The materials I use fall into two > > groups. The first one is just a classical OpenGL material, nothing fancy > > there. The second one is a ShaderProgram material with a vertex, > > geometry and fragment shader responsible for rendering the silhouettes > > of the geometry. The ShaderProgram chunks are shared among all of the > > materials in the second group. > > FWIW that sounds reasonable to me. > > > Overall this setup works quite well, but > > sometimes my application freezes. As it turned out it is hanging in the > > following snipped of OpenSG code: > > > > OSGShaderCacheTree.inl : 3255 > > To be honest, I'm still hoping Gerrit will chime in on this since he is > the only one who knows how the ShaderCaches work :(
I will, sorry was stuck in office paperwork ;( since I made it to Frankfurt last night ;) Will look at it tomorrow morning. kind regards gerrit ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users