Hi,

On Wed, 2012-02-29 at 10:01 -0600, Carsten Neumann wrote:
>       Hello Johannes,
> 
> On 02/28/2012 03:14 AM, Johannes Brunen wrote:
> > I did run into an infinite loop in ShaderCacheTreeV3::sub method. I have
> > no clue what is actually happening, therefore I will just outline my
> > setup. I have build a scene graph with some of the geometry cores shared
> > by different material branches. The materials I use fall into two
> > groups. The first one is just a classical OpenGL material, nothing fancy
> > there. The second one is a ShaderProgram material with a vertex,
> > geometry and fragment shader responsible for rendering the silhouettes
> > of the geometry. The ShaderProgram chunks are shared among all of the
> > materials in the second group.
> 
> FWIW that sounds reasonable to me.
> 
> > Overall this setup works quite well, but
> > sometimes my application freezes. As it turned out it is hanging in the
> > following snipped of OpenSG code:
> >
> > OSGShaderCacheTree.inl : 3255
> 
> To be honest, I'm still hoping Gerrit will chime in on this since he is 
> the only one who knows how the ShaderCaches work :(

I will, sorry was stuck in office paperwork ;( since I made it to
Frankfurt last night ;) Will look at it tomorrow morning.

kind regards
  gerrit



------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to