On Friday, March 02, 2012 03:01
Johannes Brunen [mailto:jbru...@datasolid.de] wrote:

> Subject: Re: [Opensg-users] ChunkMaterial rendering woes
>
> shouldn't you set propety Lit to true and ColorMaterial to GL_DIFFUSE ?


Hi Johannes.

As I understand it:

*  Lit means that it responds to light sources.  For a "self-illuminated" shape 
that simply renders with its own color, (no lights in the scene), Lit should be 
false.

*  ColorMaterial specifies the treatment of vertex colors embedded in the 
geometry -- whether to treat them as GL_DIFFUSE, GL_AMBIENT_AND_DIFFUSE, 
GL_EMISSION, etc.  For a geometry with no vertex colors, GL_NONE seems 
appropriate.

In any case, it seems to me that if that's wrong, I should see three black 
squares, not three red ones.  (What I expect to see is one red, one green, and 
one blue.)

Regards,

-- 

Ted

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