Hello Carsten,

I still have the problem that sometimes the shader compilation fail for 
unknown reason.

What I have done:
- start application
- open dialog with shader silhouettes off
- closed dialog
- create geometry in main window
- open dialog
- enable shader silhouettes
- closed dialog
- create silhouette geometry in main window
=> sometimes the shader compilation in the  main window fails

Attached you can find two log files.

1. OpenSG_ok.log: No problem, shader compilation succeeded
2. OpenSG_failed.log: Shader compilation failed

I have tried to provide additional log information in the files.

Could you take a look if you can find something problematic?

Maybe something with the shader code itself is not correct. They are also 
embedded in the log files.

Best,
Johannes
 




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