Hello OpenSG2 users,
the Ogre character support in OSG2 is really cool for skeleton based
animations.
But as this feature is working so great, the need for more arises: We would
like to add facial expressions to our characters. This seems to be done
using vertex blending/morph targets if I understand it right. I had a quick
look into OSGOgreMeshReader and found the emptry methods "readAnimation" and
"readPoses". Probably one of those is handling the chunks we need for blend
animations, right?
So, before nagging a student to work on the implementation of that, does
anyone use the Ogre character meshes with facial expressions already?
Any thoughts and comments on this are very welcome!
Cheers,
Volker
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