Hi,

I am wondering if separating a ChunkMaterial into two parts might be possible:
The first containing a SimpleSHLChunk for several childs:
    OSG::SimpleSHLChunkUnrecPtr shl = OSG::SimpleSHLChunk::create();
    shl->setVertexProgram      (_vp_program);
    shl->setFragmentProgram(_fp_program);
    // common parameters:
    shl->addUniformVariable("texScale0",  
OSG::Vec2f(1.0f/OSG::Real32(numTiles), 1.0f/OSG::Real32(numTiles)));
    shl->addUniformVariable("texScale1",  OSG::Vec2f(1.0f, 1.0f));
    // uniform sampler2D
    shl->addUniformVariable("tex_alpha",     0);
    shl->addUniformVariable("tex_ground",  1);
    shl->addUniformVariable("tex_detail1",   2);
    shl->addUniformVariable("tex_height",    3);
    shl->addUniformVariable("tex_gradient", 4);

and a second containing special variables (scalings, coords) for a specific 
child node:
    OSG::SimpleSHLVariableChunkUnrecPtr shlparam = 
OSG::SimpleSHLVariableChunk::create();
    shlparam->addUniformVariable("texOrigin0", 
OSG::Vec2f(tx/OSG::Real32(numTiles),ty/OSG::Real32(numTiles)));
    shlparam->addUniformVariable("tileCoord",  OSG::Pnt2f(tx, ty));
    shlparam->addUniformVariable("tileOrigin", OSG::Pnt2f(-skySize, -skySize));
    shlparam->addUniformVariable("decimate",   10.0f);

Is this possible or intended with an ChunkOverrideGroup containing the first?
Does it have benefits to do so?

Thanks,
Christoph
 
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