Le 18/06/2012 06:22, Carsten Neumann a écrit : > hmm, is m_stageNode added to root of your scene (the one you eventually > start the RenderAction on)? Otherwise the stage is never seen during > traversal and can not render it's content into the FBO.
Ok this was a first problem. I think I had it before but removed it when I was not using the VisitSubTree because the objects were displayed twice in the scene ;) Now I can see the objects on the texture, but everything is really dark, I guess I just need to add a light to the stage node. Thank you very much for the answer and for all your work on OpenSG. Regards Florent -- Florent Berthaut ----------------------------- Research on Immersive Virtual Musical Instruments Software for audiovisual performance Improvised Live-Looped Electronic Music ----------------------------- http://www.hitmuri.net ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users