Le 18/06/2012 06:22, Carsten Neumann a écrit :

> hmm, is m_stageNode added to root of your scene (the one you eventually
> start the RenderAction on)? Otherwise the stage is never seen during
> traversal and can not render it's content into the FBO.


Ok this was a first problem.
I think I had it before but removed it when I was not using the 
VisitSubTree because the objects were displayed twice in the scene ;)
Now I can see the objects on the texture, but everything is really dark, 
I guess I just need to add a light to the stage node.

Thank you very much for the answer and for all your work on OpenSG.

Regards

Florent


-- 

    Florent Berthaut    
    -----------------------------
    Research on Immersive Virtual Musical Instruments
    Software for audiovisual performance
    Improvised Live-Looped Electronic Music
    -----------------------------
    http://www.hitmuri.net


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