Hello,

 

I know there are only a few who are working with the Ogre-Character meshes,
but I am stuck:

 

I got the skinning animations working fine for non-cluster applications. Now
I just changed to a setup with distributed rendering and skinning animation
is not working. But - and now the tricky part - it works if I include a
shadow stage and actually activate it with an arbitrary shadow shader.

This is true for CPU and GPU skinning. It I deactivate the shadow (set the
shadow mode to NO_SHADOW) the animation is not updated.

 

I tried to trace the problem, found out that in the working case the
JointMatricesFieldMask is changed and without the shadow stage this change
is missing.

 

Does anyone have a clue what could be the problem here? (besides me being
all confused about the change list changes with the shadow stage .)

 

Best regards,

Volker

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