Hello,

thanks for your answer.
When we have the worst case, than all numbers happen :-).
Performance and memory foot print are major issues on embedded devices. You 
cant compare it to any desktop environments. So the memory and performance 
overhead of the library is important. It seems that we have to look deeper into 
it with a test app.
What do you think how difficult a port of the library to EC7 or CE 6 could be?

Regards,
Mirko



________________________________
 From: Carsten Neumann <carsten_neum...@gmx.net>
To: Mirko Oertle <lgs_...@yahoo.com>; opensg-users@lists.sourceforge.net 
Cc: Gerrit Voß <vo...@vossg.org> 
Sent: Monday, August 20, 2012 11:08 PM
Subject: Re: [Opensg-users] Evaluation of OpenSG as scene graph library for 
embedded devices
 
    Hello,

thanks for your interest in OpenSG.

On 08/17/2012 09:39 AM, Mirko Oertle wrote:
> Questions:
> - Do you think the requirements could be fulfilled by this scene graph
> library?
> - What are the biggest challenges you see?

I don't have experience with embedded devices, but the rendering requirements 
you are listing don't sound overly high to me - unless all your worst case 
numbers could happen at once ;)

AFAIK there is some support for running under OpenGL ES, but it was/is not the 
primary target of OpenSG - I'm CCing Gerrit, who's been doing some work in that 
area, hoping he can share his experience.

> - Is there a company offering consultancy, customization and support
> services for this library?

Not that I know of. There may be individuals that are available for consulting 
work, though.

    Cheers,
        Carsten
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