Hello Christoph,

On 09/17/2012 05:08 AM, "Christoph Fünfzig" wrote:
> What does not work for me with PCF2ShadowMapHandler is
>    svp->setAutoSearchForLights        (true);
>
> Listing them explicitly does
>    // add light sources explicitly
>    for (unsigned i=0; i<lights.size(); ++i) {
>        svp->editMFLightNodes()->push_back(lights[i]);
>    }

hmm, that is a curious since searching for lights is handled by the 
ShadowStage, not the handlers for the different shadow modes.

> The test program "testShadowST.cpp" also lists the light sources explicitly!

if I comment the lines that add the lights and uncomment the 
svn->setAutoSearchForLights(true) one, the example still works for me.

> Is there a reason for this special behavior? Perhaps "setAutoSearchForLights" 
> should be deprecated?

well, I'd prefer it to work, even though it's off by default.

> How about making the handling of material chunks over all shadow modes the 
> same?

yes, probably a good idea, i guess patches welcome ;)
It may also be a good idea to first check if the settings used for PCF2 
are enough/correct to signal the driver "depth only mode" which is 
supposed to be twice as fast as regular rendering.

        Cheers,
                Carsten


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