Hello Christoph, On 09/17/2012 05:08 AM, "Christoph Fünfzig" wrote: > What does not work for me with PCF2ShadowMapHandler is > svp->setAutoSearchForLights (true); > > Listing them explicitly does > // add light sources explicitly > for (unsigned i=0; i<lights.size(); ++i) { > svp->editMFLightNodes()->push_back(lights[i]); > }
hmm, that is a curious since searching for lights is handled by the ShadowStage, not the handlers for the different shadow modes. > The test program "testShadowST.cpp" also lists the light sources explicitly! if I comment the lines that add the lights and uncomment the svn->setAutoSearchForLights(true) one, the example still works for me. > Is there a reason for this special behavior? Perhaps "setAutoSearchForLights" > should be deprecated? well, I'd prefer it to work, even though it's off by default. > How about making the handling of material chunks over all shadow modes the > same? yes, probably a good idea, i guess patches welcome ;) It may also be a good idea to first check if the settings used for PCF2 are enough/correct to signal the driver "depth only mode" which is supposed to be twice as fast as regular rendering. Cheers, Carsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users