Hi all, we're using FBOViewport for IDBuffer rendering to determine which nodes are hit by a certain mouse click. Up to now that worked like a charm. My current problem is that I have a machine in front of me that fails to generate the IDBuffer rendering.
Graphics card: Quadro FX 3000, GLVersion 2.1.2 Driver: Quadro Release 169 WHQL 169.96 6.6.2008 (it's the newest :-() If I check for GL_EXT_framebuffer_object, it is supported. But when trying to access the FBO (glCallList, glReadPixels) error 0x5060 (INVALID_FRAMEBUFFER_OPERATION_EXT) is thrown. Do you have any idea what may cause that? May it be a driver implementation issue? If possible I would like to build a fallback for selection handling if the IDBuffer method is not possible. Do you have any idea how to determine, if the IDBuffer rendering is possible or not? My first ideas were GLVersion and support of GL_EXT_framebuffer_object, but that seems to be not enough. Thanks, Michael ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users