Hello Carsten, thanks a lot for the complete UInt implementation. I already thought that my additions were not enough since i always received 0 in the shader :). I will test your patch tomorrow.
Kind regards, Alexander > Hello Alexander, > > On 01/31/2013 10:43 AM, Alexander Lang wrote: >> I added the uint type myself. Sorry, i don't quite get Git, therefore i >> attached the changed files as zip file and diff. > > thank you for the patch! It needed some tweaks to make uint uniforms > fully functional (full patch attached). > Just for reference the missing steps were: > - add SHVType{,M}UInt to enum SHVType > - ShaderVariable{,M}UInt set their type in the c'tor > - ShaderProgram needs the id's for glUniformNui extensions functions > - osgUniformShaderVariableSwitch needs support for SHVType{,M}UInt > > Cheers, > Carsten > ------------------------------------------------------------------------------ > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_d2d_jan_______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users