Hello Carsten,
thanks a lot for the complete UInt implementation. I already thought that
my additions were not enough since i always received 0 in the shader :). I
will test your patch tomorrow.

Kind regards,
Alexander

>       Hello Alexander,
>
> On 01/31/2013 10:43 AM, Alexander Lang wrote:
>> I added the uint type myself. Sorry, i don't quite get Git, therefore i
>> attached the changed files as zip file and diff.
>
> thank you for the patch! It needed some tweaks to make uint uniforms
> fully functional (full patch attached).
> Just for reference the missing steps were:
> - add SHVType{,M}UInt to enum SHVType
> - ShaderVariable{,M}UInt set their type in the c'tor
> - ShaderProgram needs the id's for glUniformNui extensions functions
> - osgUniformShaderVariableSwitch needs support for SHVType{,M}UInt
>
>       Cheers,
>               Carsten
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