Hi Johannes, multisampling in OpenGL requires a window capable of it and you need to enable it, please see here: http://www.opengl.org/wiki/Multisampling So it can be used globally.
For the FrameBufferObject, there is a field EnableMultiSample for enabling multisampled rendering to it. I do not know about the FBOs used for the ShadowStage (if these use (EnableMultiSample==true) or not). Anyone? I think it is not necessary for the shadow maps .. Cheers, Christoph On 08.02.2013 14:08, Johannes Brunen wrote: > Hello, > > > > after enabling a ShadowStage I discovered that the Multisampling enabled > for my GL window does not work anymore. Searching the list revealed the > following entry: > > > > http://www.mail-archive.com/opensg-users@lists.sourceforge.net/msg13544. > html > > > > Is this also the cause for the lost Multisampling or is there something > additionally going on? > > > > How do others use Multisampling with OpenSG? > > Are there other feasible ways than the GL_MULTISAMPLE infrastructure? > > > > Best, > > Johannes > > > > > ------------------------------------------------------------------------------ > Free Next-Gen Firewall Hardware Offer > Buy your Sophos next-gen firewall before the end March 2013 > and get the hardware for free! Learn more. > http://p.sf.net/sfu/sophos-d2d-feb > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users