Hi Johannes,

multisampling in OpenGL requires a window capable of it and you need to 
enable it,
please see here: http://www.opengl.org/wiki/Multisampling
So it can be used globally.

For the FrameBufferObject, there is a field EnableMultiSample for 
enabling multisampled rendering to it.
I do not know about the FBOs used for the ShadowStage (if these use 
(EnableMultiSample==true) or not).
Anyone? I think it is not necessary for the shadow maps ..

Cheers,
Christoph


On 08.02.2013 14:08, Johannes Brunen wrote:
> Hello,
>
>
>
> after enabling a ShadowStage I discovered that the Multisampling enabled
> for my GL window does not work anymore. Searching the list revealed the
> following entry:
>
>
>
> http://www.mail-archive.com/opensg-users@lists.sourceforge.net/msg13544.
> html
>
>
>
> Is this also the cause for the lost Multisampling or is there something
> additionally going on?
>
>
>
> How do others use Multisampling with OpenSG?
>
> Are there other feasible ways than the GL_MULTISAMPLE infrastructure?
>
>
>
> Best,
>
> Johannes
>
>
>
>
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