Hello everyone (especially Carsten :) )
Last week I was adding the ShadowStage to my system and I run into a
problem between the ShadowStage and the DepthClearBackground.
Thanks to Carsten, my problem was solved, but now I am facing the same
problem I saw before, this time with the HDRStage.
The problem is the same, the previous framebuffer content is overwritten by
the HDRStage, but the DepthClearBackground only clears the depth buffer, so
the result is a non cleared background instead of having the old
framebuffer content as a background.
Carsten, is it possible to modify the HDRStage with a setCombineBlend(true)
as you did with the ShadowStage?
Or, maybe better, is it possible to insert this option to the generic Stage
so that every Stage derived class will have it?
Thank you very much and happy Easter :)
Christian Bar
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