I would love to use something like irrlicht and ogre. But at the moment
ogre is really slow. Since the newest rc1 release got reasonably faster but
it is still not thread safe. Irrlicht probably also uses legacy opengl.
Now the question is if I want to high performance scene graph with
threading support, should I choose openSG over OpenSceneGraph? And If yes
why?
2013/5/6 Johannes Zarl <johannes.z...@jku.at>
> Hi,
>
> I'm speaking as a mere user of OpenSG (until you get a better answer from
> someone else):
>
> On Saturday, 4. May 2013, 12:23:33, Maik Klein wrote:
> > Currently I want to research game engines. I read tons of books and but I
> > still lack some knowledge. I thought I would start with a scene graph
> > instead of writing one by myself.
> > Now performance and multi threading are crucial for me. I know that this
> > are the strengths of OpenSG, but I am also looking at OpenSceneGraph.
>
> The following link explains a little bit the differences between OpenSG and
> OpenSceneGraph, as well as the differences between scenegraphs and game
> engines:
>
> http://www.opensg.org/projects/opensg/wiki/Comparison
>
> Just to add to your options: you might also want to consider actual game
> engines, such as Irrlicht.
>
> Speaking for myself, I'd say that the biggest reason to use OpenSG is its
> cluster support (even the OpenSceneGraph FAQ acknowledges that [1]). If you
> don't want/need multithreaded scenegraph operations and clustering,
> OpenSceneGraph might be the better choice for you (if only for its wider
> adoption).
>
> Cheers,
> Johannes
>
> [1]
>
> http://www.openscenegraph.com/index.php/support/faq#WhatisthedifferencebetweenOpenSceneGraphandOpenSG
>
>
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