Hello Volker, On 07/01/2013 04:12 AM, Volker Settgast wrote: > I just found out that the OSGStereoLeftEye shader variable is not yet > implemented. I want to add it to OSGShaderVariableOSG. > My idea is to include this information similar to TileFullSize into the > DrawEnvironment. Following the path of information it seems this is done with > a > virtual function in OSGCamera to collect the information from the > TileCameraDecorator (if present). > > As this is quite a chain of modifications, I just want to ask if this is the > the > desired way of doing it.
hmm, desired is a bit relative here ;) Purely from an interface aesthetics perspective it seems a bit out of place in Camera (just like the tile stuff), but if we want to be pragmatic about it that seems the way to add it. > StereoLeftEye of course only makes sense if there is a > ShearedStereoCameraDecorator or ProjectionCameraDecorator present. I'd think StereoCameraDecorator (the base class of these two) is the place to override the virtual function that provides the left/right eye info. Cheers, Carsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users