Hello Gerrit and Alexander,
On 01.02.2013 08:56, Gerrit Voß wrote: > > On Tue, 2013-01-29 at 18:48 +0100, Alexander Lang wrote: >> are there any plans to support GL instancing, i.e. drawing multiple >> instances of one object with a single call to glDrawArraysInstanced/ >> glDrawElementsInstanced within OpenSG? > > Short question are you just looking for the instanced draw calls (which > should not be that difficult). Per instance attributes might take a > second longer, uniform blocks the longest. Which variant would you > urgently need ? > I'm also really interested in GL instancing as well. Did you have had time to look into this? My models are constantly growing in size. For that I'm facing space as well as render performance problems. Therefore, I'm looking into ways to share geometry and material state as much as possible. It would be fine to make use of the GL capabilities of instancing and indirection (glMultiDrawElementsIndirect) in OpenSG without sacrificing the scene graph paradigm. Best, Johannes ------------------------------------------------------------------------------ Get 100% visibility into Java/.NET code with AppDynamics Lite! It's a free troubleshooting tool designed for production. Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://pubads.g.doubleclick.net/gampad/clk?id=48897031&iu=/4140/ostg.clktrk _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users