Hello Carsten, let me explain why I try to use the MultiCore in the first place. What I have become aware of is that the scene graph entities are really memory expensive at run time. For instance a simple Node does cost, at least in a debug session, on windows roughly 480 byte (measured). In my case that is pretty much to much. I have a lot of very simple geometry. For reasons of picking, selection, highlighting and identification the geometries resides in their own scene graph branches. As my models are constantly getting bigger and bigger, I have to take steps to reduce the memory consumption of the graphical part of the application. So one first idea was to use the MultiCore core.
Unfortunately, that does not solve my problem, as it turned out that the Shader based material definitions are quite expensive so that they overshadow all attempts with the MultiCore objects. What is the expected memory footprint of a Node, MaterialChunk or ShaderVariableVec3f? My measurements yields in debug mode on Windows x64 (in byte): Node = 484 ChunkMaterial = 456 ShaderProgramVariable = 640 ShaderVariableVec3f = 616 SimpleAttachment = 480 MaterialGroup = 432 Maybe I did something completely wrong with my measurement. What I actually did was to stop at the respective code line with my debugger and setting a break point into the memory manager's allocator function. Then I wrote down the requested memory sizes and summed them up. How can I reduce the memory footprint beside of sharing materials? How do others work with huge models? I.e. is it state of the art to build the scene graph up from 'ChunkMaterials' and 'ShaderVariables'? Do other people have had similar problems and how do you solve them? Best, Johannes ------------------------------------------------------------------------------ Introducing Performance Central, a new site from SourceForge and AppDynamics. Performance Central is your source for news, insights, analysis and resources for efficient Application Performance Management. Visit us today! http://pubads.g.doubleclick.net/gampad/clk?id=48897511&iu=/4140/ostg.clktrk _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users