Hi Gerrit,

On 26.09.2013 08:10, Gerrit Voß wrote:
> Hi,
>
> On Wed, 2013-09-25 at 13:30 +0200, "Christoph Fünfzig" wrote:
>> Hi,
>>
>> thanks a lot for looking into it.
>> Just a question on the side:
>> Is it correct Collada to have ids, which start with an underscore,
>> e.g., "<visual_scene id="_entity_balken01" name="_entity_balken01">" ?
>> Because in the combination
>>   "<scene>
>>      <instance_visual_scene
>> url="#_entity_balken01"></instance_visual_scene>
>>    </scene>"
>> it does not find the scene root node ..
> to me the reason looks more like a name clash as the root node in
> your scene has the same id :
>
> <node name="_entity_balken01" id="_entity_balken01"
> sid="_entity_balken01">
>
> Using _entity_balken01 currently crashes so I look into this, but if I
> use _x_entity_balken01 instead it loads the scene as expected.
>
>
yes, "node id" and "visual_scene id" are the same in this case.
<visual_scene id="_entity_balken01" name="_entity_balken01">
<node name="_entity_balken01" id="_entity_balken01" ..>

It came to me like this, as the result of the DAE/FBX exporter from 
exporting a node named "_entity_balken01",
into a file named "_entity_balken01.dae" ;-)
So really a special case, but to please Maya ..

Thanks again,
Christoph

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